We love playing together

Aftnareld is a small, passionate studio based in Linköping, Sweden. A studio started by a gaming couple with strong will to create fun and challenging cooperative games for other gaming couples & close friends. We want to contribute to more memorable experiences with people you love! Aftnareld translates to evenings (aftnar) and fire (eld), which represents what we want to encourage with our games: to spend evenings together around the modern fire.

Together is better

We want our games encourage cooperation and to strengthen relationships by having fun and overcoming challenges together. Our games are designed with co-op in mind from day one.

Aim for the stars

We may be a small team, but our ambitions are not. With strong visions and patient minds, we keep iterating our games to create the best experiences we possibly can.

THE FOUNDERS

Narin Yousef

Co-founder, CEO, Design & 3D

Narin loved playing games and being creative since young age, but she wasn’t planning at making them at first. She met Valle during her studies at Linköping Universiety (where she got a bachelor in chemical engineering) and discovered a true passion for game development when they started working on a project together.

She has always been a caring and service-minded person, and discovered how interesting and rewarding it felt to design a game for players to have fun with. She works passionately for making designs that are easy to understand and that are engaging as well as coherent.

From her times at the University she learned to keep things structured and developed a skill in writing and documenting. She also enjoys work with 3D (especially creating creatures and environments), writing, world-building and connecting with people!

VALDEMAR TOVE

Co-founder, Programming, Animation & Design

Valle’s creative journey started early, as he was introduced to art and tech through his creative and ambitious family. He has been programming games as a hobby since high school.

Valle has an eye and passion for both the technical and art side of games, especially when it comes to animations, game feel and control. He likes to work for making stable and robust games, dedicating much time to building solid groundwork to build further from. This is possible thanks to his ability to set long term visions, together with his high discipline and loads of patience.

Valle also has a passion for teaching and helping people grow. He holds an education as a high school teacher in mathematics and chemistry (Linköping University), and now occasionally teaches at game development schools. 

SOCIALS FEED

Updated cave environments, level up effect and more!

Check out what we've been up to in September:
https://store.steampowered.com/news/app/1656930/view/4685522407029887846

You can still fight while riding on the back of your monster-shaped friend! ⚔️
Highly recommend using a bow — great combo!

Wishlist now!
🐲 https://bit.ly/Coridden_Steam
#WishlistWednesday

We're currently in the process of reworking some of the art and visuals in the game. We've just finished all seven beast portraits. What do you think? 😀

Check all of the beast portraits here:
https://store.steampowered.com/news/app/1656930/view/4687773573345364848

We want to make a game in which playing in co-op actually feels like playing together.

Add #Coridden to your Steam Wishlist!
🐲 https://bit.ly/Coridden_Steam

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